Game object

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Description

In a game, we have a lot of game play elements, we have trees, house, character, and others. A game object is a representation of these, we compose it with "components" that we call Game Object Components. We profit of Dynamic Object to define all the aspects in a XML file, no need to edit the code, artists can create it. All combination is possible (tree movable for exemple).

Features

see Dynamic object

Game Object Component

Here is a list of all Game Object Component available and a description for each one :

Examples

   <attribute name="gameObjects">
       <list>
         <gobject instance="Arbre">
           <attribute name="components">
             <list>
                // See description of each component to insert here :)
             </list>
           </attribute>
         </gobject>
       </list>
   </attribute>
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